Economics of Modern Low-Cost and High-Volume Warfare: Gamification, Asymmetry, and Policy Adaptation
DOI:
https://doi.org/10.5281/zenodo.20354861Abstract
The increasing nature of modern warfare lies in the juxtaposition between cheap attack systems and expensive defense systems, which are fueled by the increasing prevalence of gamification of simulation ecosystems in which faster learning processes take place. This study shows that the combination of low-cost and high-volume offensive systems with game-based simulation creates a unique operational logic: cost-exchange disparities may be exploited by attackers while leveraging gamified simulation environments to quickly iterate tactics, speeding up the OODA loop process and increasing efficiency. Using thematic case analysis, comparative cost analysis, and a stylized theoretical model based on historical instances of the U.S.-Israel-Iran conflict (2025-2026), Ukraine conflict (2022-2025), China's artificial intelligence-enabled wargaming, and Israel's defensive simulations, the study explains how massed low-cost attacks place undue economic pressure on the defender while the gamified simulation system is used by attackers to learn and innovate their tactics. In light of these findings, policymakers are advised to purchase more defense systems like electronic warfare systems, directed-energy weapons, and area-denial capabilities, adopt simulation programs across force structures, and establish guidelines for the use of autonomous and gamified systems. Concluding with limitations and future research avenues, the paper emphasizes the need for collecting microdata, randomized training evaluation, and theater-by-theater comparative experimentation.
Keywords:
Low-cost Warfare; Gamification; Drones; Simulation; Asymmetric Escalation; US-Israel and Iran Conflict.
JEL Codes: H56; D74; L86; F51; Z13